the application of the voronoi definition and 4 point junctional attractor logic across the site creates an extremely dense connectivity network but compromises the sizes of building grains and parcel sizes. as such there is a need to minimize the paths network so as to agglomerate definitively smaller grains to larger ones. this has been achieved through the employment of a simple proximity script within the grasshopper application in rhino3d which identifies a specified number of closest nodes and reconnects them.




the next stage was to translate 2D diagramming into 3D parcels. path intersection ratios across a grid placed on site were analyzed and translated into podium heights. subsequently the same ratios were used to define parcel programs.
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